For Atmosphere, glass tubes filled with argon and neon simulated the color of the Arizona sky. Arranged as a column, these tubes altered the shadows of visitors, casting them in pillar-form. The space was designed to respond to the actions of its inhabitants, encouraging them to investigate, play with and probe the air.
Atmosphere | Study for Light Column, 2015
Atmosphere | Exterior
Atmosphere | Study for Structure, 2014
Aura was similarly concerned with relocating an atmospheric phenomenon to the ground. Flying into Phoenix in the spring of 2014, I first witnessed the phenomenon known as a “glory.” On some low-lying clouds, the shadow of my airplane was framed by an unbroken halo. For this installation, I simulated that cloud cover by scattering engineered glass beads on a slab of concrete, mimicking the prismatic quality of raindrops. In this environment, a person’s shadow was always accompanied by a halo.
Image courtesy Sean Deckert
Aura | Study, 2014